Accessibility Audit

We open the world of gaming to all players through accessibility audits.

Together with our partners at Playability, we work to identify barriers to play within your game in areas such as vision, auditory, motor, cognitive and emotional.

Discovering a barrier in your game can be disheartening. We make games playable for all.

Barrier Targeting

We consider eight different categories where barriers can exist within games and target those in the context of your game.

Real-World Experience

Our testing audience of disabled players combined with industry expertise makes us uniquely qualified to identify negative impacts in gameplay.

Validation

Launch your game knowing you’ll reach a broader and more inclusive audience of video game players.

Jay Powell and his team at Powell Group Consulting have been invaluable in helping me and Psyop navigate through the rapidly evolving gaming landscape. Building on the success of Clash of Clans, we focused on creative marketing services for mobile gaming developers and publishers, and TPG have been a tremendous help with well qualified introductions, match making, and follow up, particularly at the major conferences.

Justin Booth-Clibborn CMO/Head of Business Development • Psyop

Wendy was the first marketing person I ever worked with who understood that marketing should be more than a template, a spreadsheet and an ad buy schedule. She took great pains to know the product and the people behind the product– this made her not only a more effective marketer, but also a more effective member of the team. She’s smart, and she gets things done.

Kevin Perry Executive Producer • Microsoft

Our Process

Planning

We meet to discuss your game and establish a testing plan with your team.

Testing

We playtest your game to pinpoint and address accessibility barriers like vision, strength, color, cognition, speech, audio, and emotion.

Sensitivity Readings

Our team reads through game scripts to ensure respectful, accurate representation and wording to avoid stereotypes.

Feedback

We generate a report of suggested changes to enhance the gameplay experience.

Validation

Verify that implemented changes address the assumptions that could create accessibility barriers.

PlayAbility Consultancy

The Powell Group partners with PlayAbility Consultancy, an agency composed of a diverse range of people with disabilities, to tackle accessibility in games.